WASD + Mouse to control.

Theme: What's behind the door? 
When I thought about the theme, the old Let's Make a Deal game "What's behind door number 3?" came to mind. 

I wanted to figure out how to incorporate that idea of a game show into a game. One of my favorite Twitch streamers plays old game shows, so it felt like a perfect fit to include him as my game show host (with permission!) I obviously also took some inspiration from Smash TV. 

I'm proud to say that all assets were created solely by me (except the font, thanks Slime!) 


Things I learned:

A lot. Handling state is very important.

I should try to component-ize features more. The code could feed a family of 5 with how much spaghetti there is.

Resources are really good. 

How to loosely "compose" a MIDI song.

T I M E R S 

I'm not as bad at pixel art as I thought I would be/it's not as hard (at low resolutions) as I thought.

Things I would have done if I had more time (and still might):

More enemy types. This feels like a given, but I was just scraping past with the two I made. 

More types of powerups. Stat upgrades are neat, but I wanted to do things like piercing bullets, bouncing bullets, maybe a dash or active ability. 

Different guns. Maybe not necessary with the upgrade system, but maybe.

Droppables/pickups.

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